Game development portfolio

Ten years of games and real-time simulations in Unity and Unreal, from a mobile wrestling sim in 2016 to agents that build games in Unreal, Unity and Roblox.

80’s Mania Wrestling Returns
2016 – 2017

80’s Mania Wrestling Returns

Checkmate Creative

A mobile wrestling GM simulator that is still live and updated, with 100K+ downloads and a 4.3 rating across Google Play and the App Store. I planned the data model (profiles, roster, progression, rewards) and built save/load plus the scheduled rewards that bring players back.

  • Unity
  • C#
  • Save systems
  • Live ops
  • Notifications
Curse of the Sunken Temple
2016 – 2017

Curse of the Sunken Temple

BugDev Studios (now Conovo Technologies)

Multiplayer VR played with your bare hands through LEAP Motion tracking, held to a stable 90 FPS.

  • VR
  • LEAP Motion
  • Multiplayer
  • 90 FPS
Homescapes-style renovation game
2017 – 2018

Homescapes-style renovation game

OZI Technology Group

A city-builder with minigames, a currency economy and property flipping. I led a team of four to feature-complete in six months at Pakistan’s largest game group, cutting timelines by about 20% across its studios.

  • Team lead
  • Game economy
  • Minigames
  • Unity
Paint Brawl
2018

Paint Brawl

Sablo Studio

A multiplayer arena paintball shooter with real-time networking, built to run on low-end phones.

  • Multiplayer FPS
  • Networking
  • Mobile optimization
3D Farm Simulation
2018

3D Farm Simulation

Sablo Studio

Crafting, crop growth and save/load in C#, tuned to hold frame rate on cheap hardware. Like Farmville, but worse, and less fun.

  • C#
  • Crafting
  • Persistence
VR cricket for live broadcast
2018 – 2023

VR cricket for live broadcast

Centurion VR

A VR cricket simulation broadcast live on Star Sports India to 200M+ viewers. We won the contract over Accenture and helped raise $10M. Sub-frame bat-ball collision, a Unity to Unreal port with C++ physics extensions, and real match data piped through Kafka so anyone in studio could face a delivery 30 seconds after it was bowled.

  • Unreal Engine
  • C++
  • Physics
  • Kafka
  • Live broadcast
HotstarVR and Caribbean Premier League VR
2019 – 2021

HotstarVR and Caribbean Premier League VR

Centurion VR

A public VR cricket activation: 80,000 fans played real deliveries on HotstarVR across India, and 5,000 more at the Caribbean Premier League.

  • Consumer VR
  • Live events
  • Real match data
Haptic feedback VR cricket bat
2019 – 2021

Haptic feedback VR cricket bat

Centurion VR with Synapse

A real cricket bat, correct size and weight, with submillimeter SteamVR tracking and force feedback that fires on ball impact. Covered by US Patent 10,265,627. Watch the video

  • SteamVR
  • Haptics
  • Hardware
  • US patent
The Language of Silence VR
2019

The Language of Silence VR

Volunteer

A mixed reality documentary with interactive holograms of Pakistani women sharing their experiences of gender disparity. Selected for CPH:LAB and CPH:DOX in Denmark.

  • Mixed reality
  • Holograms
  • Documentary
Meta Quest 2 VR Cricket
2021 – 2023

Meta Quest 2 VR Cricket

Centurion VR

The broadcast simulation ported to standalone Android VR hardware without dropping visual quality.

  • Meta Quest 2
  • Standalone VR
  • Optimization
Top Spot Cricket
2023 – 2024

Top Spot Cricket

Top Spot Games

A mobile cricket game with real-time 6DoF bat and body tracking from the front camera alone, at 60 FPS on low-end Android. It helped raise a $5M seed round and drew interest from the ICC, ECB, MLB and Wimbledon.

  • 6DoF tracking
  • On-device ML
  • YOLO
  • 60 FPS
Real-time pose tracking toolkit
2023 – 2024

Real-time pose tracking toolkit

Top Spot Games

A general-purpose sports motion tracker: build any sports game that people play with their body in front of a webcam. Wii Sports without the controllers. Cricket, baseball, tennis and table tennis run on it so far.

  • Pose estimation
  • Webcam only
  • ONNX
  • Unity Sentis
  • Platform
Fruit Splash
2023 – 2024

Fruit Splash

Top Spot Games

A fruit-slashing game built on the pose-tracking toolkit. Your hands are the swords and your body is the controller, with nothing to hold and nothing to wear.

  • Pose tracking
  • Webcam only
  • Unity
  • Casual
Go, Operative!
2023 – 2026

Go, Operative!

Timber Wolf Studio

A location-based co-op game played on real-world maps. I designed the multiplayer architecture: authoritative server, client-side prediction, server reconciliation, and geolocation interest management so each client only syncs players near it. go-operative.com

  • Netcode
  • Client prediction
  • Geolocation
  • Server authority
Tower’s Gate
2025 – 2026

Tower’s Gate

Hayabusa Studios

An open-world multiplayer RPG in Unreal Engine 5 drawing on Asheron’s Call. I led four UE5 developers to the MVP: combat, inventory, spellcasting, progression, enemy AI, an allegiance-style patron/vassal system and a vitae-inspired death penalty.

  • Unreal Engine 5
  • Combat
  • Enemy AI
  • Team lead
  • RPG systems
FLIP!
2024 – present

FLIP!

Self-published

A neon endless runner on Google Play built around a one-tap gravity flip, with 10 zones, 30+ unlockable skins and global leaderboards. Game page

  • Solo dev
  • Google Play
  • Leaderboards
MediaPipe Unity Humanoid Avatar
2026

MediaPipe Unity Humanoid Avatar

Open source

A Unity package that drives any Humanoid-rigged avatar from a plain webcam. No depth camera, no motion capture suit.

  • Open source
  • MediaPipe
  • Unity
Unreal Engine agentic toolkit
2026 – present

Unreal Engine agentic toolkit

Goldmine Labs

LLM agents control the live Unreal Engine 5 editor through 300+ verified tools for lighting, materials and assets, and a safety layer blocks destructive actions before they run. In side-by-side runs it cut token spend and time by 73%: a task that took Opus 5.5 an hour finished faster on Sonnet 5 with the toolkit.

  • Agentic AI
  • UE5 editor
  • 300+ tools
  • Safety layer
  • 73% faster
Factory: automated game pipeline
2026 – present

Factory: automated game pipeline

Goldmine Labs

A Unity pipeline for casual mobile games that puts visual quality first. Games reach the phone as hot updates (HybridCLR code plus Addressables content) served from a Mac, so they change without a reinstall. A shared kit covers HUD, saves, juice, sound and lighting, plus a crowd system that simulates hundreds of units in Burst jobs and draws them in one GPU call per model. Five games so far. The newest, Bridge Builders, has 100 generated levels, each simulated to prove it’s winnable, 10 bosses and 4 enemy types. No game is done until it clears a written art bar.

  • Unity
  • HybridCLR
  • Burst + GPU instancing
  • Procedural levels
  • Hot updates
Roblox game-making assistant
2026 – present

Roblox game-making assistant

In progress

An agentic development environment that works alongside Roblox Studio and writes the Luau for you. Anyone can make a game from a few plain prompts.

  • Luau
  • Roblox Studio
  • Agentic AI
  • No-code