AI Engineer · Data & ML Engineering · RAG & Multi-agent Pipelines

Ali Ameen
AI engineer.

I build multi-agent and RAG systems: citation-grounded retrieval, agent pipelines, and the deterministic checks that keep an LLM honest.
Before that, 8 years in real-time systems and ML, including predictive models used on Star Sports’ live IPL coverage.

Selected work Resume Contact

About

Hi! I’m Ali, an AI engineer. I build multi-agent and RAG systems: retrieval-grounded chatbots that cite real sources instead of making things up, and agent pipelines that turn dense financial documents into structured, source-linked analysis for a private equity firm. The hard part is never getting a model to talk. It’s getting it to be right, and proving it.

Before AI, 8 years in real-time systems and ML. I built predictive models on bowler and team data every IPL season and designed the ball-by-ball pipeline behind them, with the analysis going out live on Star Sports to over 200 million viewers. After that I led the ML pipeline for real-time body tracking that runs entirely on low-end Android phones. Same discipline either way: hard latency budgets, and a number that has to be right.

Selected work

ATS Resume Review
AI Engineering 2026

ATS Resume Review

An MCP server for ATS resume scoring with zero human-facing UI. One tool, analyze_resume, meant to be called by an AI agent, not a person.

Verbatim
AI Engineering 2026–present

Verbatim

Four historical figures, one citation standard. Gandhi, Jinnah, Einstein, and Darwin, each grounded in their real writings, every claim cited.

Claude-e-Azam
AI Engineering 2025–present

Claude-e-Azam

An AI that speaks as Muhammad Ali Jinnah, grounded in 10,000+ chunks of his actual speeches, letters, and correspondence.

AIN'T cover art
AI Engineering 2025

AIN'T

An app that makes up facts and citations, deadpan, on purpose. A joke about how confident LLMs sound when they’re wrong.

Keystone cover art
AI Engineering 2025–present

Keystone

A production pipeline that reads investment documents for hedge funds and PE firms and produces structured analysis.

Sanjay Bangar analysing boundary dimensions on air
AI Engineering 2018–2023

IPL Predictive Analytics

Predictive models on bowler and team data, built each IPL season to decode game plans, with the output going out live on Star Sports.

FLIP! cover art
Systems & ML 2024–present

FLIP!

A neon endless runner where you flip gravity instead of jumping. Ten zones, 30+ skins, and no patience for you dying slowly.

Fruit Splash cover art
Systems & ML 2023–2024

Fruit Splash

A fruit-slashing game built on the pose-tracking toolkit. Your hands are the swords, your body is the controller.

Top Spot Cricket cover art
Systems & ML 2023–2024

Top Spot Cricket

A mobile cricket game that tracks your bat and body in real time using just the front camera. No depth sensor, no extra hardware.

pose-tracking toolkit capture
Systems & ML 2023–2024

Real-Time Pose Tracking Toolkit

Took the cricket tracking tech and generalized it into a toolkit for building any pose-tracking game. Used it to make baseball and tennis titles so far.

MediaPipe Unity Humanoid Avatar capture
Systems & ML 2026

MediaPipe Unity Humanoid Avatar

An open-source Unity package that drives any Humanoid-rigged avatar from a plain webcam, no depth camera, no motion capture suit.

Brian Lara and Graeme Swann in VR, IPL broadcast
Systems & ML 2018–2021

IPL Broadcast VR Segment

A VR cricket segment for live IPL broadcast on Star Sports: real match data piped through Kafka, so anyone in studio could play a real delivery 30 seconds after it was bowled.

Fan playing HotstarVR cricket activation
Systems & ML 2019–2021

HotstarVR & Caribbean Premier League VR

A public VR cricket activation. 80,000 fans played real deliveries on HotstarVR across India, and 5,000 more at the Caribbean Premier League.

Meta Quest 2 VR cricket first-person batting view
Systems & ML 2021–2023

Meta Quest 2 VR Cricket

A standalone VR cricket game for the Meta Quest 2. No studio, no broadcast truck, just the headset.

World’s first haptic feedback VR cricket bat
Systems & ML 2019–2021

World’s First Haptic Feedback VR Cricket Bat

Built with Synapse: a real cricket bat with submillimeter SteamVR tracking and force feedback on every hit, for a fully immersive batting experience.

Go, Operative! cover art
Systems & ML

Go, Operative!

Multiplayer engineering work on Go, Operative!

Tower's Gate cover art
Systems & ML

Tower's Gate

Built the first MVP of Tower’s Gate for Hayabusa Studios. Inspired by Asheron’s Call, the cult classic nobody but us seems to remember.

Renovation game cover art
Systems & ML 2017–2018

Homescapes-Style Renovation Game

A city-builder in the Homescapes mold: minigames, a currency economy, property flipping. Led a team of four to build it in six months.

80’s Mania Wrestling gameplay capture
Systems & ML 2016–2017

80’s Mania Wrestling

One of my first projects. A wrestling federation management game for Checkmate Creative, built for mobile.

The Language of Silence VR capture
Systems & ML 2019

The Language of Silence VR

A mixed reality documentary with interactive holograms of real Pakistani women sharing their stories of gender disparity.

Experience

2024 – present

AI Engineer

Independent / Consulting

Multi-agent and RAG systems for deal analysis at a private equity firm: source-linked memos, a citation-grounded analyst chatbot, and agents that pull historical insight out of company financial reports. Runs on the client’s own servers with guardrails and prompt-injection defense.

2026

AI Engineer

Client project, UGC marketplace

Onboarding and campaign creation built as LangGraph agents, every site action reachable through chat via tool calls, and tiered content moderation across text, documents, and video.

2026 – present

Personal project

Verbatim

Cited RAG across Jinnah, Gandhi, Einstein, and Darwin, each on an isolated corpus with its own citation trail.

2025 – present

Personal project

Claude-e-Azam

Historically-grounded AI persona of Jinnah, built on a hybrid RAG engine over the Jinnah Papers corpus. Runs on Cloudflare Workers.

2023 – 2024

Technical Lead

Top Spot Games

Led ML and Unity engineers building real-time 6DoF bat and body tracking on low-end Android phones, no depth sensor. Owned the full ML pipeline: synthetic dataset creation, annotation, training, and on-device inference.

2018 – 2023

Tech Lead / Senior Developer

Centurion VR

Predictive ML models on bowler and team analytics each IPL season, live broadcast analytics for 200M+ viewers, and the ball-by-ball data pipeline behind them. Also led the real-time cricket simulation for Star Sports India.

2017 – 2018

Unity Developer

OZI Technology Group & Sablo Studio

Led a team of four to deliver in six months, cutting timelines by about 20%, and built real-time multiplayer.

2016 – 2017

Unity Developer

BugDev Studios

Multiplayer VR with LEAP Motion hand tracking, held to a stable 90 FPS.

Toolkit

AI Engineering
Multi-agent SystemsLangGraphLangChainMCPRAGHybrid SearchEmbeddingsFine-tuningAnthropic APIAWS BedrockPyTorch
Evaluation & Security
LLM-as-judgeHallucination DetectionGuardrailsPrompt-injection DefenseCitation Grounding
Data & Backend
PythonFastAPIPostgres/pgvectorRedisKafkaSnowflakeAWSAzureDockerCloudflare
ML & Real-Time
Predictive Modelingpandasscikit-learnJupyterSageMakerTFLitePose EstimationC++C#

Writing

The Numbers in a Private Equity Deal Get Tested Systematically. The Reasoning Never Has.

Private equity has spent decades scrutinizing the model and waving the argument underneath it through. Large language models are the first thing capable of testing that reasoning with the same rigor, and here's what that looks like in practice.

I built an AI that answers as Muhammad Ali Jinnah, using only his own words.

Claude-e-Azam is a chatbot that answers as Muhammad Ali Jinnah, grounded entirely in his real historical record, with a citation on every real claim. Here's how it actually works.

Driving a Unity Humanoid Avatar with MediaPipe, No Depth Camera Required

How to take MediaPipe's 3D body landmarks from a plain webcam and use them to animate a full Humanoid-rigged avatar in Unity, running entirely on-device with no server and no motion capture suit.

hello@aliameen.com